Scamp (GameBoy Color)






This was never really a completed game but it was a great platform engine that utilised some deft trickery and graphics techniques to achieve 200 colors on-screen and 3 layers of parallax. This is quite a feat considering the GBC can only display 56 colours and only has 1 scrolling layer.
For anyone wishing to see the engine in action download Scamp and run it on real hardware. Not sure how good the emulators are these days in representing the hardware tricks we used.
The trickery consisted of a hblank gradient for the back layer where a single palette entry was changed to depict a skyline. Simply amending the colour table made it possible for vertical movement giving a real sky feel. The second and third layer were actually only one background layer but graphically designed to scroll as two. A tesselating tile was created which could be repeated across the screen and the characters used to display the tile were redefined to show movement. Basically it was an animation but gave a true scrolling effect. Finally the third layer was using the hardware scroll to move the real screen graphics. The high colour sprites were created by doubling up 4 colour sprites, it cut the number of on-screen sprites down but looked fantastic. Multiplexing was considered to gain sprite numbers back.
So there you have it
Thunderbirds (GameBoy Color)
I completed all of the graphics for Thunderbirds and co-designed the entire game with Clive Townsend the programmer.
Our efforts were rewarded when the game took the coveted number one position in the Amazon Christmas chart knocking Pokemon Yellow into second place. The game also received Electronic Boutiques game of the year award in 2000.
Super James Pond (GameBoy Mono)
This was the very first commercial game that I worked on for the GameBoy, consequently I did the graphics for the NES version also.
Buggy Boy (Mobile)
Although commissioned by Elite Systems Ltd. to work on this title for Vodafone, Elite never paid up so the owner of Elite Systems Steve Wilcox seriously deserves a whole heap of bad karma. Screenshots taken from the Nokia Series 60 version
Crazy Text for your MSN or Facebook status
Enter the text that you would like converted to a slogan to use on your favourite applications and social networking sites. Ideal for MSN, Bebo, Facebook, MySpace, Netlog and many more!
Broken links now FIXED!
Thank you to Bruce, Chris, Rain and Niko58 for the emails telling me about the broken links on the site. Unfortunately real-life stuff has prevented me from getting this fixed as quickly as I intended but they are all done now. Again thanks for your time in informing me.
Samurai Jack (GBA)
Prior to gaining the license to work on Samurai Jack we had to submit artwork which would tile well on the GBA and at the same time retain the style of the show. This is a mock up I created using simple geometric shapes which are perfect for tiling and proved we could create the art style needed.
I created level graphics, front-end cinematics, ingame sprites and animations for this project although I wasn’t lead artist for the title.
Rocky (GBA)
Responsibilities on this title were to improve the front-end graphics, cut scenes, additional HUD and icon components.